Aug 27, 2009

Restoration of ELKO


Category: General
Posted by: equilerex

Greetings all.

 

After much deliberation and furious playtesting of the mod, we have decided to go ahead with the restoration of ELKO, the initial town in the game.

Dude101 and I talked about this almost constantly during the design of the game, but with each passing town, it was forgotten about.

As most of you are aware, I joined the mod to save if from being cancelled and effectively resurrected the game. Elko was the ONLY part of the game that had any real work done on it, so I added it straight into the build.

Although the reviews of the demo were favourable, there are many bugs in the demo and quests which don't quite gel with one another. Instead of trying to fix this, we have decided to overhaul the town from the start now that we have a better idea of the whole game.

So what's happening? We intend to re-write all the major dialogues and streamline the quests somewhat. The cluttered city map will be expanded onto around 5 smaller maps to ease loading times and increase the character of the game. The vault under the city will be removed as this never seemed to "fit" with the idea of a shanty town, built in haste.

This is a promising move for the game as a whole and it will allow Dude101 and Aaron some creative freedom with an area that was largely locked from the start.

This does mean that we will be delaying the release of the game until these changes are implemented and working.

On another promising note, we welcome sharae and brother_soifran to the team. Here's a sneak peak on what they are working on ...

 

Photobucket Photobucket

 

One final note. We had considered releasing another demo to showcase the new elko. Is this something that would be welcomed by the community?

DESIGN: 100%

WRITING: 75%

SCRIPTING: 48%

ART: 88%

Mapping: 74%

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