Sep 16, 2013
The (hopefully) long-awaited much-anticipated Mutants Rising Newspost & Update
Posted by: equilerex
Howdy, folks! Well, it's that time of the year when we here at Mutants Rising feel that we owe you -- our avid supporters -- an update. So, what's been happening with Mutants Rising in the past nine months? Where to begin:
Firstly, you may be wondering 'who is this guy?' or 'what happened to ardent and cp?' Rest assured, folks, they are alive and well. I joined MR at the start of the year as a Writer, and have since been promoted to Producer. My main function is to alleviate some of ardent's massive workload. But enough about me, let's talk about something interesting.
Game design has been progressing at slow and steady rate. From a design standpoint, the game is 100% complete -- in fact, just last week, we finalized design on MR's big bad boss. I'd tell you more about him/her, but I wouldn't want to spoil it for you, so I'll simply say that he/she's a doozy, and you will thoroughly enjoy thwarting his/her plans. See how I'm even keeping his/her gender ambiguous? >:D
Normally we'd have some sort of content update with a newspost like this, seeing as how we go so long between updates. Instead, we're going to have Jinx, one of our lead game designers, give all of us some insight on his design process. So, without further ado, here is Jinx:
How do I go about designing a location and writing the characters in such a way that they feel genuine and 'in place'? I pretty much just did what I used to do when I was a P&P game master way-back-when: I started asking myself questions. Who lives here and why? Why would a large mass of people from different places in the wasteland decide to settle on this spot? What are the natural resources available? What threats and calamities plague these people on a day-to-day basis? What does the culture look like when such diverse people gather, and what situations arise from that? As the process progresses and more and more of these questions get answers, the design document grows and the desired theme of the location can be realized. Pretty soon I have the basics ironed out; history, economy, culture and available resources to name a few.
One has to keep in mind while writing all this that there is a much larger story being told that must follow a set of themes, giving it a coherent feel. While any writer naturally wants to give their creations their own twists, these can't stray too far from the main themes or it will feel out of place. Likewise, sticking too close will result in a repetitive story that risks becoming boring very quickly.
That was Jinx commenting on game design. In the next newspost, we'll be highlighting another key member with a similar essay.
Before I go, I want to mention that we here at Mutants Rising are still looking for new members to join the team. We're always looking for any passionate Fallout 2 modder who is highly skilled in multiple areas, but we are actively seeking a 3D Artist to "animate a couple of talking heads and do some custom items and scenery art." And, per usual, we're looking for writers to help complete MR's massive dialogue undertaking. What does it take to write at MR? Let me break it down for you:
· Have expert-level knowledge of Fallout 1 & 2. If you're reading this, you probably meet this requirement.
· Have a high school/university-level grasp of the English language. Our writing team is very small -- enough time will be spent editing for content. Editing for basic grammar is not an option, and (sadly) won't be tolerated.
· Ability to produce on a consistent basis. Mutants Rising is a hobby for almost all of us (other than ardent, who continues to amaze with his bossness). We don't expect 40 hours a week from you. But if you think you may disappear for months at a time, please don't apply. Lack of productivity has been the bane of MR in the past, something which we've been slowly changing
· And that's it. It might not seem like much, but (surprisingly) few applicants are able to meet these requirements. If you're passionate about Fallout 1 & 2, you WILL like this mod, and we want you to be part of it. To apply, visit the forum at http://www.mutantsrising.info/ and post in the recruitment section, or send me (Angry) a personal message.
That's all for now, folks! As MR's new Producer, I plan on significantly decreasing the time between updates and newsposts. Expect one around American Thanksgiving or before the end of the year.
aka, "The Dude Next to Cabbot" on NMA
Writer/Producer for Mutants Rising